Difference between #4 and #3 of Behaviors & events

Behaviors & events
These features provide endless possibilities and unbelievable flexibility, but
as current documentation does not give more than a few examples, it might be
difficult to fully understand their internals and requirements.

It should be noted that they do mostly the same thing. You can attach behaviors
and event handlers to components to modify the components' behavior.


It is useful when you want to interrupt the normal application flow without
extending base classes.

For example, [enabling gzip](http://www.yiiframework.com/doc/cookbook/39/)
compression on the output could be done via extending CWebApplication. But
because there are entry points for event handlers, one can do this:

Yii::app()->onbeginRequest = create_function('$event', 'return
Yii::app()->onendRequest = create_function('$event', 'return

You can create an event handler -- which is simply a method in some class with a
specific signature -- and attach it to the event of an object. You can add as
many event handlers as you wish, from as many objects as you wish. If the event
handler is, effectively static, then you can create the object as you assign it:

$test_comp->onSomethingGoesOn = array(new SomeClass, 'eventHandler1');
$test_comp->onSomethingGoesOn = array(new SomeOtherClass, 'eventHandler2');
$test_comp->onSomethingGoesOn = array(new YetAnotherClass, 'eventHandler3');

As long as you have a handle on the object, then you can add an event handler to

At some point, you can then raise the event with something like one of these:

$test_comp->onSomethingGoesOn(new CEvent($this));
$test_comp->onSomethingGoesOn(new CEvent());

So, basically, it allows you to build a list of function calls that
can later be executed, in the order they were added. It can save you passing
around a lot of object refs and building conditional code, since you can still
raise the event, even if it doesn't do anything.


Behaviors are simply a way of adding methods to an object.

Take this scenario:
You have 2 classes: MySuperClass1, MySuperClass2.
There might be lots of methods from MySuperClass1 & 2 that you want in some
new class, say MyBoringClass. Unfortunately, php does not allow for this:
class MyBoringClass extends MySuperClass1, MySuperClass2 {
This is where behaviors come in.  Instead, you can go:
class MyBoringClass extends MySuperClass1 {

$classInstance = new MyBoringClass();
$classInstance->attachbehavior('uniqueName', new MySuperClass2);
Now $classInstance has all the methods from MySuperClass1 and MySuperClass2. 
Since MySuperClass2 is being used as a behavior, it has to extend CBehavior.
The only caveat to this is an attached behavior cannot override any class
methods of the component it is being attached to.  If a method already exists,
if it be from the original class or already added by a previously attached
behavior, it will not be overwritten.

In an OO language like Ruby, it's quite possible to start with an completely
empty object and simply build its behavior as you go along. Yii provides this
behavior with a little magic. The key is that the class you wish to add the
behavior from must extend Cbehavior.

class SomeClass extends CBehavior
    public function add($x, $y) { return $x + $y; }

Then use with:

$test_comp = new TestComponent(); 
$test_comp->attachbehavior('blah', new SomeClass);
$test_comp->add(2, 5);

So, in this case, you are extending the functionality of an object with
functionality of another object.

After studying this cookbook page it is encouraged to reread the [corresponding
guide page](http://www.yiiframework.com/doc/guide/basics.component) as it
contains advanced information (for example, if you are familiar with interfaces,
you might find it enough to implement IBehavior before extending CBehavior).
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  • Written by: pestaa
  • Updated by: Gismo
  • Category: Tutorials
  • Yii Version: 1.1
  • Votes: +52 / -1
  • Viewed: 133,542 times
  • Created on: Aug 24, 2009
  • Last updated: Jan 10, 2013