These features provide endless possibilities and unbelievable flexibility, but as current documentation does not give more than a few examples, it might be difficult to fully understand their internals and requirements.
It should be noted that they do mostly the same thing. You can attach behaviors and event handlers to components to modify the components' behavior.
It is useful when you want to interrupt the normal application flow without extending base classes.
For example, enabling gzip compression on the output could be done via extending CWebApplication. But because there are entry points for event handlers, one can do this:
Yii::app()->onBeginRequest = create_function('$event', 'return ob_start("ob_gzhandler");'), Yii::app()->onEndRequest = create_function('$event', 'return ob_end_flush();'),
You can create an event handler -- which is simply a method in some class with a specific signature -- and attach it to the event of an object. You can add as many event handlers as you wish, from as many objects as you wish. If the event handler is, effectively static, then you can create the object as you assign it:
$test_comp->onSomethingGoesOn = array(new SomeClass, 'eventHandler1'); $test_comp->onSomethingGoesOn = array(new SomeOtherClass, 'eventHandler2'); $test_comp->onSomethingGoesOn = array(new YetAnotherClass, 'eventHandler3');
As long as you have a handle on the object, then you can add an event handler to it.
At some point, you can then raise the event with something like one of these:
$test_comp->onSomethingGoesOn(new CEvent($this)); $test_comp->onSomethingGoesOn(new CEvent());
So, basically, it allows you to build a list of function calls that can later be executed, in the order they were added. It can save you passing around a lot of object refs and building conditional code, since you can still raise the event, even if it doesn't do anything.
Behaviors are simply a way of adding methods to an object.
Take this scenario: You have 2 classes: MySuperClass1, MySuperClass2. There might be lots of methods from MySuperClass1 & 2 that you want in some new class, say MyBoringClass. Unfortunately, php does not allow for this:
class MyBoringClass extends MySuperClass1, MySuperClass2 { }
This is where behaviors come in. Instead, you can go:
class MyBoringClass extends MySuperClass1 { } $classInstance = new MyBoringClass(); $classInstance->attachbehavior('uniqueName', new MySuperClass2);
Now $classInstance has all the methods from MySuperClass1 and MySuperClass2. Since MySuperClass2 is being used as a behavior, it has to extend CBehavior. The only caveat to this is an attached behavior cannot override any class methods of the component it is being attached to. If a method already exists, if it be from the original class or already added by a previously attached behavior, it will not be overwritten.
In an OO language like Ruby, it's quite possible to start with a completely empty object and simply build its behavior as you go along. Yii provides this behavior with a little magic. The key is that the class you wish to add the behavior from must extend Cbehavior.
class SomeClass extends CBehavior { public function add($x, $y) { return $x + $y; } }
Then use with:
$test_comp = new TestComponent(); $test_comp->attachbehavior('blah', new SomeClass); $test_comp->add(2, 5);
So, in this case, you are extending the functionality of an object with functionality of another object.
After studying this cookbook page you are encouraged to reread the corresponding guide page as it contains advanced information (for example, if you are familiar with interfaces, you might find it enough to implement IBehavior before extending CBehavior).
Total 7 comments
How I wish I saw you comment 3hrs ago. Best explanation on the web. thanks
Hey guys,
If you want to really be an expert in this "events & behaviors" stuff then I recommend you to read this useful, 3-part article, from PHP-Master:
Under the hood of Yii's component architecture
easy :)
This is an addition to Events in real life comment.
First of all, I think this practical example is the best one I could find (thanks to http://blog.mbischof.de/yiiframework-events).
I'd like to add a couple of clarifications.
in your controller (the last piece of code in "Events in real life")
You my friend deserve a medal :)
Behaviors add both properties and methods to objects. They support getters and setters as well.
The article makes it seem as if a behavior is only for adding methods. Is this the case?
I've looked anywhere to find a real life example of events but nothing... finally with help of google the examples found in a really useful blog (http://blog.mbischof.de/kategorie/yii/). it was not in English but again google helped me (+ some manual edits), have a try:
After a user registration can happen many things:
Actions are executed when certain events occur (Observer Pattern) When a user registers, I want to execute certain actions.
I define a new event onNewUser in User-model:
which is executed after the record has been created:
in my controller, I can define actions to be executed then:
and yet I need to attach these two actions to my onNewUser event:
As my friend mentioned in another comment in your projects you should use Events in a way that helps you make thing clean and faster. here we have seen just a simple example :)
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